Co-founder of Simple Lifeforms a social games company that provides product design and business strategy services. We're based in London, United Kingdom and Dublin, Ireland. I'm also an MBA, BSc, consultant, entrepreneur, advisor, fund raiser and investor in the games industry.
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The History of Social Games [Infographic]
Games have always been social from Dice, Backgammon and Senet in Ancient Persia and Egypt trough to the popular board game of the Victorians and now virtual worlds and games on Facebook people have always wanted to play games with each other and had a wide range of games to do so.
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“Mobile is a rapidly developing sector. According to some projections, mobile internet usage will overtake desktop usage before 2015. In preparation, companies are developing new mobile commerce platforms, strategies, and marketing efforts. Microsoft Tag recently attempted to sum up this constantly changing space with a single infographic. Here’s the summary: The mobile market is large; local searches, games, and YouTube are all doing well on Mobile; and socializing is the most prominent use of the mobile Internet. See the full infographic below.”
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The Internet is a big place. How big? Try gigantic. The infographic above, from the folks at Focus, attempts to visually represent some of the mind-boggling numbers that defined the Internet circa 2010 — the result is certainly pretty, but still not very easy to wrap your head around. How, for example, does one simply imagine the 2 billion videos being watched on YouTube each and every day? How is it possible that 35 hours of video can be uploaded to the site every minute? What do 36 billion photos look like? Ask Facebook; that’s how many photos are uploaded to the site each year. (More than seven times as many have been uploaded to Flickr in that site’s entire existence, by the way.) These numbers aren’t necessarily easier to comprehend in infographic form (107 trillion e-mails?!), but they’re definitely easier to take in. If you’re not a visual learner, however, the graphic seems to be mostly based on a post earlier this month from the Royal Pingdom blog, which lists all those stats in plain text.
Josh Catone
”Andy Wibbels of Get Satisfaction produced an infographic on the Social Network Games industry.
Total spending on social gaming is projected to increase by 67% from $726 M to $2.8 B by 2012.
Some games have bigger audiences than prime time TV with more people playing Zynga’s Farmville (33 M) than top network TV show Dancing with the Stars (21 M).
More Women play Social Network games with 53% of players being Female.

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